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Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Fri Feb 07, 2020 4:58 pm
by ljjames

youtu.be/YbVHSYIyrYA

It super slow going as I'm learning Unity as I go, and still need caustics on the plane and more nuanced mesh colliders but... its sorta working.

Painfully rudimentary Mac and PC builds (that will work with HMD if you have one, otherwise its your standard-ish controls) I recommend a 'windowed' player if you are on Mac, no idea re: PC other than I had a friend test it and it seems to exe. https://www.dropbox.com/sh/t09y96589fnq ... y-fQa?dl=0

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Fri Feb 07, 2020 10:22 pm
by Gdog
Pretty cool Laura!

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Thu Feb 20, 2020 12:01 pm
by ljjames
more lighting mockups.... Imagining a wide shot with diver swimming over wreck before you the maritime archeologist in training are teleported onto the wreck to start your grid and transects.


youtu.be/9CUazFSYSxE

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Thu Feb 20, 2020 9:33 pm
by ljjames
Today’s two steps forward, two back... colliders working, locomotion busted but working in VR :)


youtu.be/B51_Biw5W9w

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Fri Feb 21, 2020 4:57 pm
by ljjames

youtu.be/5-D4uiU6xU8

locomotion working again, colliders seem to be behaving, but there are other challenges. Its such an iterative process... again and again and again and again...

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Tue Mar 24, 2020 11:27 pm
by ljjames

youtu.be/R87J-Y71rOc

low res version, streamed from my quest to phone and recorded there... but... I was so excited to share...

if you've got an Oculus Rift or Quest and would like to do a bit of virtual diving on photogrammetry wrecks, let me know, I need some beta testers (well its pretty rough so more like rudimentary testers) :)

this is a full 360 view from the rift, showing the ability to change light and 'haze' in the water so we can have low vis dives that more properly emulate real life experience. I don't have a good diver avatar yet so yes, that I my disembodied light swimming around in the murk ;)


youtu.be/JGeUAz6qp08

Re: Virtual Salish See and beyond dive sim... (with photogrammetry)

Posted: Sat Apr 11, 2020 8:34 am
by SCUBARM79
Lily- This is awesome. As a classroom science teacher, I am excited to see your progress. One of the lessons I teach is how light changes underwater, refraction, distortion, color shift, and so on (and why!). With the current status of school being "remote" I'm always looking for resources to keep students engaged with learning and possible futures in science related fields. If you need help holding more spot lights, let us know.